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								04/03/99



datanut@urbancom.net
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Map name:     Training Camp
Version:      1.0
Map type:     SINGLE
Map size:     10 x 13
Memory:       16Mb
Players:      1 - 1 single / skirmish player Map 	Note! I did not test in multiplayer mode.
Tested with:  TA v3.1
Uncompressed: 5.8 Mb
Compressed:   2.15 Mb
Made with:    Annihilator 1.2 By Kinboat 1998
Made by:      datanut
E-mail:       datanut@urbancom.net for bugs and comments.

Description:
	I have included the SAVED GAME called Training Camp.SAV with this map. Keep a copy of this in a safe place!!!

	Directions: To use this map properly 
	PUT THE SAVEGAME (Training Camp.SAV) INTO THE SAVEGAME DIRECTORY OF TA this is CAVEDOG\TOTALA\SAVEGAME. 
	Put the MAP (Training Camp.ufo) into the CAVEDOG\TOTALA directory. 
	Run TA, load the savegame Training Camp. There will be several buildings and units to use.

	I designed this map because I like to down load new units and have a place to test them before I use them in a game. I also use this map to find the strengths and weaknesess of each unit. You can test metal makers, energy sources, etc! I have built all the standard buildings that TA use and some of the standard units.  You can add metal makers, energy sources and other units to this map and save them safely as long you do not have 3rd party units in the TA directory. 

	If you save the map with 3rd party units in the TA directory they will be included with the saved game weather you use them or not!!! This includes if you delete then from the TA directory. When you go to load the saved game the savegame will still ask for them. It will not be there and TA will crash!

	If you would like to add third party buildings or units permanently, clear all 3rd party units and hpi files from the CAVEDOG\TOTALA directory except the 3rd party building or unit you want to add. Run TA and load the saved game and build the building or unit and save under another name! What you have just saved will always look for this additional building or unit.

	I'm using the ARM Commander in control of both the ARM & CORE. The CORE Commander is the loose cannon. I have him flying around in the lower left hand corner. If you set him down he will engage in battle. 

Installation:
 -If you obtained this map as .ufo-file:
  Copy the .ufo-file to the TOTALA-directory (Not the TOTALA\MAPS-directory).
 -If you obtained this map as .tnt- and .ota-file:
  Make a subdirectory TOTALA\MAPS and extract the .tnt- and ota-file into it.
 -When selecting skirmishmode-maps, this map should be available. 

